Veritas is a narrative-driven adventure/puzzle game that poses the question; what is truth, and does it even matter?
Having "volunteered" to take part in a study conducted by Veritas Industries, you now find yourself waking up in a small room with no memory of what happened the day before.
If all this sounds familiar then maybe you’re just suffering from déjà vu? Veritas Industries are no doubt working on a cure for that.
By utilising our not-patent-pending Glitch Camera you can take photos of everything in the game - be it posters, clues, walls, or disturbing blood stains - and use them later to help solve puzzles.
Veritas has a range of puzzles, from inventory based item puzzles all the way to pun-based conundrums. All intricately designed to move the story along, you'll find no pointless filler here - just regular purpose made filler.
12th February 2020
Steam / Itch / Mac App Store / App Store / Google Play / Amazon App Store
Launch / Release Date / Teaser
£9.99 ( Desktop ) / £4.99 ( Mobile )
If you’re no more than a product of your own memories, what would happen if we took them away... Who would you trust if you couldn’t trust yourself? Are you even still you?
Veritas is a Mystlike adventure game that asks the question; what is truth, and does it even matter?
• Innovative camera feature that allows players to photograph everything and use them to store notes to aide in puzzle solving.
• A story that will draw you in and have you questioning everything you see.
• Plenty of head scratchers but nothing illogical.
• Beautiful soundtrack composed by Richard J. Moir.
• Auto-save feature so that you never lose your progress.
Glitch Games was founded in early 2012 by Simon Pearce and Graham Ranson, Simon was fresh out of university and full of hope and ambition whereas Graham, having graduated a couple of years prior, had lost all desire to work in the games industry proper.
They decided to combine this counter-productive mix of optimism and pessimism with their joint desire to ‘not get a real job’ so they could form, what they knew at the time, the greatest independent video game studio ever. Years later they would discover that this was foolish and would instead have to settle for 17th best.